Projects

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Mini Minecraft: Pandora's Blocks

An Avatar inspired mini version of minecraft! Infinite generation of minecraft terrain, biome mixing, noise based procedural generation, and more.

C++

GLSL

Qt

High Resolution 3D Models of Formal Dresses

Used LIDAR & Photogrammetry as methods of 3D scanning and integrated dress renders into the Queenly iOS app.

Swift

Objective-C

Xcode

Procedural Carousel Tool

An artist friendly tool for generating procedural carousels

Houdini

Unreal Engine

Tools for Artists

Substance Painter / Designer

Procedural LEGO-ifier Tool

A tool that takes any input mesh and outputs the same mesh composed of various lego blocks

Houdini

Byakugan: VR 360 Hack n Slash

VR Hack n Slash game developed in Unreal Engine with Meta Quest 3

Unreal Engine

Blueprints

VR

Stylized Town Scene

Stylized watercolor shader with procedural models, surface deformation shaders, and post processing effects.

Unity

Shader Graph

Houdini

Monte Carlo Path Tracer

Cornell box path tracer

todo

PBR

todo

todo

Flames of Fury: 2.5D Platform Game

2.5D platform game created in Unreal Engine

Unreal Engine

Blueprints

Stylized Shader Robot Scene

Stylized toon shader with half tone shading, post processing effects, and interactivity.

Unity

Shader Graph

Procedural Ornament Tool

An ornament tool created for the Procedural Carousels. Generates a variety of distinct looking ornaments that can decorate the sides of a mesh.

Houdini

Micro Maya

A mini version of the 3D modeling software Maya. Implements basic 3D mesh operations like deforming meshes, splitting faces, and skinning. Supports smoothing via Catmull-Clark subdivision.

C++

GLSL

Qt

Procedural Jellyfish

A procedurally modeled and animated jellyfish

Houdini

Procedural House Tool

Basic procedural house tool created for the Stylized Town Scene.

Houdini

Follow/Following Project

A Queenly internship project involving implementing the Follow/Following feature for the iOS app.

Swift

Objective-C

Xcode

Flicker: 2D Platform Game

A spooky 2D platform game, created in a 24-hr Game Jam.

Unity

C#

Clip Studio Paint

Procreate

Procedural Flame Character

A procedurally generated flame character, made in CIS 5660.

Typescript

GLSL

Fun Food Finder

A web-scraping food app that locates recipes based on user-entered filters

Java

Web scraping

Jsoup

Shader Fun

A collection of surface and post-processing shaders applied on a 3D mesh of Mario.

C++

GLSL

Qt

Pinboard iOS Mobile App

Pinboard is a social app for high school communities where students can post information about school events & clubs

Swift

Xcode

Underwater Retro Diner Environment

An underwater environment with a hidden octopus in the background!

Maya

Photoshop

Gertrude

A character model of Gertrude, from Skottie Young's I Hate Fairyland

Maya

Noodle

A character model based on the 2D art of Noodle from the Gorillaz band.

Maya

ZBrush