Flames of Fury: 2.5D Platform Game

Level 1 Gameplay Speedrun

Overview

This project was a three person group project for CIS 5680, Game Design Practicuum.
The player must reach the the end of the level by navigating through obstacle puzzles in their path. They are able to destroy objects by launching bombs at them. Players can also chain together bombs to launch themselves over obstacles or gaps in the level.
Features
  • Ability to enter bullet time
  • Destructible objects
  • Throwable bombs and detonation
  • Powerups that give player more bombs
  • Checkpoints
Assets
Tutorial Level Gameplay

Unreal Engine

Blueprints

User's Manual

To play the game, you can click ‘Start’ or ‘Levels’ and select either the Tutorial or Level 1 The tutorial will walk you through a few basic actions and show situations in which these would be used. For example, showing how to detonate objects, how to enter bullet time, situations in which bombs should be used to launch the player forward or upwards, etc.
The player can:
  • Hold their left mouse button to aim bombs and release to throw bombs
  • Press ‘E’ to detonate bombs
  • Hold ‘Shift’ to enter bullet time
Common uses of bombs include (often with the help of bullet time to allow for proper bomb placement)
  • Launching a bomb underneath the player to gain more vertical height
  • Launching a bomb at an angle to allow the player to travel in a arc movement
  • Chaining three bombs together to obtain increased power from the bombs
When the player passes an orange door, they’ve reached a checkpoint.
Starting the level will place the player at their most recent checkpoint.
When the player reaches the end of the level, they will win.