Procedural House Tool

Basic procedural house tool created for the Stylized Town Scene.

Houdini


Overview

For the house tool, I was inspired by the look of houses from theTownscaper Game. I really liked their simple, geometric, blocky style and I wanted to recreate that.
There are a variety of parameters that allow for variety in house generation, including building size/complexity/cutout intensity, as well as balcony, roof, and window shape/size.
I referenced this tutorialfor the basic floor generation and modified it to allow for multiple floors, balcony/roof/window customizability, and more.