Flicker 2D Platform Game

A spooky 2D side-scroller game. You play as a zombie trapped in a train with a horde of security guards, with the ability to hide in train compartments and/or attack guards from behind - but get discovered by a guard and it's game over. Additionally, you have remote access to the train's light system which enables you to switch certain compartments' lights on/off. Guards flock to these compartments to investigate the suspicious light behavior, and this allows you to sneak up behind them and attack without getting discovered.

Your goal? Survive as long as possible.

Overview

Flicker is a 2D platform game I created in a group of three in a 24-hour GameJam coding event. The video below shows the final product and demonstrates Flicker's gameplay.

Personal contributions:
  • Spearheaded programming for key gameplay functionality, including player hide and melee capabilities.
  • Produced over 90% of art assets, including sprite animation, environment backdrops, level design and game objects.

Unity

C#

Clip Studio Paint

Procreate


Here are some screenshots of the train pixel art featured in the game! This was my first time working with pixel art - very different from the digital illustrations I usually make, but very fun to design the train out.